I'm a creative technologist and engineering leader who loves building at the edge of what's technically possible across play, immersive tech, and human connection. Currently building something new that I haven't been able to stop thinking about!
Over the last 10+ years I've shipped ambitious products in gaming, AR, VR, and interactive media. At Unity I was a Tech Lead, Producer, and VR/AR Evangelist where I co-founded the Unity for Humanity initiative, collaborated with Childish Gambino on PHAROS AR, and helped thousands of developers learn Unity. At Peloton I shipped Lanebreak, an innovative fitness game for the Peloton Bike. At Madison Square Garden Entertainment I prototyped mass-multiplayer gaming experiences for MSG Sphere.
Most recently I was Director of Gameplay Engineering at Jadu AR, where I led a team of engineers and technical artists in developing two mobile AR titles from 0 to 1, both shipping with 4.9+ App Store ratings.
I'm a US patent inventor and have presented at game and tech conferences globally. I hold a degree in Electrical Engineering from UC Santa Barbara.
I'm also a mom, hobbyist runner, and gardener.
A gamified workout experience exclusive to the Peloton bike. I was a gameplay engineer on the project.
Mass-multiplayer gaming prototypes and game platform technology for an immersive entertainment venue. I was a software engineer on the project.
A real-time multiplayer PvP AR fighting game that brings 1-on-1 combat into your physical environment. I directed gameplay engineering.
A PvE wave-based AR shooter set in Neo Jadu, a city collapsing under the effects of the Bloom. I directed gameplay engineering.
An augmented reality music experience in collaboration with Childish Gambino. I produced the experience.
A program that offers funding, mentorship, and technical support for RT3D social impact projects. I co-founded the program in 2018.
A podcast that explores emerging technologies' influence on art, media, and entertainment. I co-host and produce the program.