About Me

I'm a creative technologist and engineering leader who loves building at the edge of what's technically possible across play, immersive tech, and human connection. Currently building something new that I haven't been able to stop thinking about!

Over the last 10+ years I've shipped ambitious products in gaming, AR, VR, and interactive media. At Unity I was a Tech Lead, Producer, and VR/AR Evangelist where I co-founded the Unity for Humanity initiative, collaborated with Childish Gambino on PHAROS AR, and helped thousands of developers learn Unity. At Peloton I shipped Lanebreak, an innovative fitness game for the Peloton Bike. At Madison Square Garden Entertainment I prototyped mass-multiplayer gaming experiences for MSG Sphere.

Most recently I was Director of Gameplay Engineering at Jadu AR, where I led a team of engineers and technical artists in developing two mobile AR titles from 0 to 1, both shipping with 4.9+ App Store ratings.

I'm a US patent inventor and have presented at game and tech conferences globally. I hold a degree in Electrical Engineering from UC Santa Barbara.

I'm also a mom, hobbyist runner, and gardener.

Connect With Me

Notable Projects

Peloton Lanebreak

A gamified workout experience exclusive to the Peloton bike. I was a gameplay engineer on the project.

MSG Sphere

Mass-multiplayer gaming prototypes and game platform technology for an immersive entertainment venue. I was a software engineer on the project.

Jadu Fight

A real-time multiplayer PvP AR fighting game that brings 1-on-1 combat into your physical environment. I directed gameplay engineering.

Panic AR

A PvE wave-based AR shooter set in Neo Jadu, a city collapsing under the effects of the Bloom. I directed gameplay engineering.

PHAROS AR

An augmented reality music experience in collaboration with Childish Gambino. I produced the experience.

Unity for Humanity

A program that offers funding, mentorship, and technical support for RT3D social impact projects. I co-founded the program in 2018.

Amplified Intelligence

A podcast that explores emerging technologies' influence on art, media, and entertainment. I co-host and produce the program.

Presentations I've Given

Developing Action-Packed Multiplayer Gameplay for Mobile AR, GDC 2024(Watch on GDC Vault)
The Future of Animated Content is Real-Time, Grace Hopper Celebration of Women in Computing 2019
The Secrets to Developing the Best AR Experiences, Unite Berlin 2018(Watch on YouTube)
Using Augmented Worlds to Connect with Your Audience, World Web Forum 2018
Keynote, Unite Austin 2017(Watch on YouTube)
Development in Unity, SIGGRAPH 2017(Watch on YouTube)
Unite Amsterdam 2017(Watch on YouTube)
Unity's Vision Summit 2017(Watch on YouTube)
Narrative Design in Virtual Reality, GDC 2017(Read blog post)