Sarah (Stumbo) Huth


 

About Me:

I am a software engineer with a passion for art and emerging technology. I am highly experienced in game dev and interactive 3D application development. I have professional experience developing software in C#, Python, Java, Javascript and React. I am also knowledgable in machine learning algorithm development and deep learning. I hold a degree in Electrical Engineering from UC Santa Barbara.

Current Work:

I'm a Unity Engineer developing product software at Peloton Interactive. I also co-host Amplified Intelligence, a podcast about art + technology.

Work History:

I was a Software Engineer at Madison Square Garden Entertainment where I focused on mass-multiplayer interactive research. Prior to that, I was a Technology Lead and Producer at Unity Technologies, where I developed VR/AR applications and tools.

Contact Me:

Email me if you'd like to get in touch directly.
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Projects I'm proud of:

-Mass-Multiplayer Interactive Prototypes: cross-platform gaming prototypes that enabled up to 10,000 players to play an interactive experience together. Unreleased R&D work developed at MSG.

-PHAROS AR: an augmented reality music experience in collaboration with Childish Gambino. Learn more.

-Unite LA App: a mobile application for Unity's annual conference featuring an AR art gallery and scavenger hunt.

Presentations I've given:

- The Future of Animated Content is Real-Time, Grace Hopper Celebration of Women in Computing 2019
- The Secrets to Developing the Best AR Experiences, Unite Berlin 2018 (Watch on Youtube)  
- Using Augmented Worlds to Connect with Your Audience, World Web Forum 2018
- Keynote, Unite Austin 2017 (Watch on YouTube)
- Development in Unity, SIGGRAPH 2017 (Watch on YouTube)
- Unite Amsterdam 2017 (Watch on YouTube)
- Unity's Vision Summit 2017 (Watch on YouTube)
- Narrative Design in Virtual Reality, GDC 2017 (Read blog post)